Skip to main content

Modeling Reality with Virtual Worlds

One of the most popular virtual world games to date is called The SIMS. I loved playing this game because it allowed me to be creative. Virtual worlds are popular because it allows creators to become whoever they want. You get to experience a different lifestyle that can be therapeutic. In addition, virtual worlds are popular because there are no real life consequences. You get to choose whatever you feel like doing.

One interesting thing that I learned about virtual worlds is from the CNN article called Going to the virtual office in Second Life. According to this source, business are using Second Life to have virtual meetings. This is advantageous for companies because it allows for conferences remotely. This can cut down on time consumption. Likewise, the US government also finds virtual worlds to be advantageous because it allows for them to conduct training and develop prototypes. Some of the disadvantages of virtual worlds consist of lag time, and getting the laws of physics to work as if it would in the real world. There are hundreds of hours that need to be spent just to develop the virtual world.

I believe virtual worlds are going to become more and more popular as more consumers hit the internet. Virtual worlds are fun to use because they allow you to visit places that you have never been to before. This can be backed up from the New York Times article, I've Been in that Club, Just Not in Real Life. According to this article, the author states that virtual worlds help foster friendship among random users.


Comments

Popular posts from this blog

Blog: Next New

I believe the next new media will be a US government regulated digital currency. This does not currently exist. It will be something similar to Bitcoin. Bitcoin surpassing $10,000 shows that digital currency is in demand. Japan as a nation is already very accepting of digital currency. Japan is home to bitFlyer which is the world's largest market exchange for Bitcoin. Digital currency lowers transaction costs and makes payments at any time very appealing. Paper based currency as well as physical coins are being used less and less every year. According to creditcard.com,  " In a 2016 survey, payment processor TSYS asked over 1,000 consumers which payment form they prefer. Forty percent chose credit cards, while 35 percent selected debit cards, and only 11 percent specified a preference for using cash."

The Future of Old Media by Shagor Noor

For my research topic I would like to discuss the future of old media. I decided to choose this topic because I am very interested in how "old media" will try and survive. I would like to interview some professors that teach courses in information studies and get their opinions on old media. I will also do research by using scholarly articles from Baruch's database that discuss how old media is evolving. From my understanding, some old media companies such as newspaper organizations are trying to develop a hybrid system of new media and old media for consumers of all ages to enjoy.

Blog about Twitter

I found the twitter discussion surprisingly to be a fun activity. Since the characters are limited, things are more concise compared to BlackBoard. In addition, it is easier to reply and comment on Twitter. Likewise a great feature that Twitter has but BlackBoard doesn't is the like feature. Through this button, students are able to easily recognize when their peers agree with what they have to say without going through a long process. It is also easier to view comments via hashtags whereas on BlackBoard you would have to click on each individual to see what they wrote. However, I believe in-class discussions overall are be much better than Twitter discussions because face to face conversations are more meaningful. Through in class discussions you get to experience the tone and the gesture of the student. This is something you cannot tell from online sources.